Added

  • Biomes (depth-ramping): a multi-floor prototype can now define a biome — a themed bundle of depth-ranged spawn/item/hazard catalogs — and assign it to floor ranges via floor_plan.
  • Drink-at-self potions: a new use_at_self item attribute lets a potion that normally only does something when thrown (e.g. the potion of incineration) be drunk anyway — it triggers its own break/explosion effect on the drinker’s tile.

Changed

  • Prototype editor cleanup sweep: a pass over the whole prototype editor to cut clutter and make implicit settings implicit.

Fixed

  • More corridors
  • Better room distribution