pomodoros today involved tilemaps and tilemap colliders. Now the player is bounded by the ground tilemap (still a little weird) and can’t walk through tiles on the ‘stacks’ tilemap.

both of these are a little weird feeling, but a good start. I’d like only tiles on z position 1 on the stack tilemap to have colliders though, so you can walk behind stacks. Not sure how to do this. Also you can currently walk what looks like one tile off the bottom of the ground tilemap, and this doesn’t correspond to what the colliders look like (I even corrected them to be pretty precise with an offset, which didnt seem to have an effect). Obelisk tilemap collision glitch