• robot item: (servo? actuator? battery?) action? (work? compute?)

  • human: item: eyes (brain? hands? arrow?) action: look (brain: worry? hands: create cenotaph? create object?)

  • fungus : item: spores? action: (spread spores?)

  • vegetable: item: (root? leaf?) action: grow? (is there some interaction between vegetables and birds, bird poop? I have lots of ideas for vegetables and funguses but the interesting confusion is that they are playable characters, not items. Use that in an interesting way. maybe fungus and vegetables propagate and when one dies you move into the body of another, basically immortal, but can be eaten by some characters, which controls their growth)

  • bird: item: (wing? cloaca? beak?) actions: (definitely poop, also seems like birds should be immune to the pit, but pit currently just kills with “deadly”. Could a bird be immune to all deadly npcs? should only some classes have arrows?)

  • obelisk: item: (whatever material they are made out of? capstone? evil eye?) action: (something SPOOKY. In my game Obelisk, obelisks were a symbol for some kind of state or corporate accumulation of wealth and power that can’t be negotiated with and which claims soverenty over land, holds debt. What would an obelisk do here? I imagine them as representing the future imaginary space outside of the dungeon)

  • ghost: item: (bones?) action: (this would normally be move through walls, but what would that look like here? immune to all attacks except magic maybe?)

  • animal: item: nose action: (smell- shows past visitors in room)