The Artist Is the Void

Supposedly, some people believe the desert is empty and others who know better reply that the desert is full of wonder. Claims of barrenness are politically useful in exploitative, extractive economies, and it’s worthwhile to examine and preempt them. […] Link Article by Elisabeth Nicula for Momus

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Steeplejack

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An Elaborately Designed Book on Weaving Opens to Reveal a Fully Functional Loom

The swish of a shuttle moving from left to right as it carries threads through the warp might be described as a “xui” sound. […] Link

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The Digital Dark Ages

There are three interesting things to do with a computing museum. Museum directors and curators should be aware of all three and design galleries, present information, and make archives available to address them all. The first, and perhaps most limited, is nostalgia. […] Link

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Game Design Mimetics (Or, What Happened To Game Design?)

Writing for TANK magazine in 2019, Josh Citarella mused on how WoW Classic tied into Mark Fischer’s idea of “the slow cancellation of the future” (aka “where are my hoverboards”) — its release acting as further evidence of the collapsing gap of space between cultural time (cultural cycle […] Link

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language communities

I’ve been looking for a while for mechanical ways to represent “imagined communities” (Anderson), and especially linguistic communities. Grotto is starting from very abstract and sometimes arbitrary formal bits- random character classes (robot, animal etc) with meaninglessly arbitrary skills that don’t have an immediately obvious mechanical use.

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