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	<title>It&#039;s Not For Everyone</title>
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	<link>http://www.wileywiggins.com/blog</link>
	<description>But it might be for you.</description>
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		<title>YouTube &#8211; Hobo With a Shotgun Unrated Teaser Trailer AICN Exclusive</title>
		<link>http://www.wileywiggins.com/blog/?p=2729</link>
		<comments>http://www.wileywiggins.com/blog/?p=2729#comments</comments>
		<pubDate>Fri, 03 Sep 2010 19:44:57 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[YouTube &#8211; Hobo With a Shotgun Unrated Teaser Trailer AICN Exclusive.]]></description>
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<p><a href="http://www.youtube.com/watch?v=9nbl78cj5vM&amp;feature=player_embedded">YouTube &#8211; Hobo With a Shotgun Unrated Teaser Trailer AICN Exclusive</a>.</p>
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		<title>Ping</title>
		<link>http://www.wileywiggins.com/blog/?p=2717</link>
		<comments>http://www.wileywiggins.com/blog/?p=2717#comments</comments>
		<pubDate>Thu, 02 Sep 2010 19:17:42 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Ping]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2717</guid>
		<description><![CDATA[I don't believe Ping in its current state offers much to iTunes users. Every longtime iTunes user has accumulated a large amount of data about their listening habits in the play counts and ratings that they apply to their own library (which is the most useful place to add this data, as it allows you to rate music on the go, create top-rated playlists, etc). However Ping's store-centric (not user-centric) ratings model requires people to devote a lot of additional time trying to rate or 'like' music in the music store.]]></description>
			<content:encoded><![CDATA[<p>I just submitted this to Apple using the dusty and disused feedback form <a href="http://www.apple.com/feedback/itunesapp.html">here</a>.</p>
<blockquote><p>Thank you for your recent inclusion of Ping in iTunes 10.</p>
<p>I don&#8217;t believe Ping in its current state offers much to iTunes users. Every longtime iTunes user has accumulated a large amount of data about their listening habits in the play counts and ratings that they apply to their own library (which is the most useful place to add this data, as it allows you to rate music on the go, create top-rated playlists, etc). However Ping&#8217;s store-centric (not user-centric) ratings model requires people to devote a lot of additional time trying to rate or &#8216;like&#8217; music in the music store. Ping ought to use the existing data that it is currently ignoring as a leaping off point and encourage users to add data to the store listings by accepting ratings from the user&#8217;s library, but allowing &#8216;likes&#8217; exclusively on the store, or some variation of that model.</p>
<p>Additionally, it is inconvenient to try to add people by individually searching or sending email. If no access to an existing network like Facebook or Twitter is possible or convenient, it seems self evident that Ping should be able to automatically find people from a user&#8217;s address book on request.</p>
<p>The issues I have listed, in addition to details like the clumsy way of adding three out of a handful of vague and meaningless genres of music to a users profile (as a sort of definition of who they are), make Ping seem like it is currently designed for users who 1) do not listen to much music, and 2) do not have many friends. Looking at typical usage on networks like Facebook and Last.fm show that a significant number of users do not fit this profile.</p>
<p>iTunes is a great application that has caused a boom in how much music many people listen to daily. Ping should also encourage effortless networking of users and curation of music using already existing data and resources.</p>
<p>Finally, I think it&#8217;s notable that there&#8217;s no official way to send feedback on iTunes 10 and Ping. The fact that this form is clearly out of date with both software version and device selections shows that it probably receives little attention. I appreciate that software should generally be led by vision and not always by appeasing users who may be short-sighted, but it&#8217;s difficult to justify products and features with the statement &#8216;we asked the users what they wanted&#8217;, when that dialogue does not actually exist.</p>
<p>Thank you for your time.</p></blockquote>
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		<title>Second Wave of 2010 Programming Announced! » Fantastic Fest</title>
		<link>http://www.wileywiggins.com/blog/?p=2713</link>
		<comments>http://www.wileywiggins.com/blog/?p=2713#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:33:30 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2713</guid>
		<description><![CDATA[Second Wave of 2010 Programming Announced! » Fantastic Fest. One film that caught my eye was an Anime film (Redline) by Katushito Ishii, who some of you may remember from Funky Forest. (every year I declare one Fantastic Fest film the winner of the Funky Forest award for insanity in Asian cinema.)]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fantasticfest.com/blog/2010/08/second-wave-of-2010-programming-announced/">Second Wave of 2010 Programming Announced! » Fantastic Fest</a>.</p>
<p>One film that caught my eye was an Anime film (Redline) by <span style="font-family: Verdana, Arial, Helvetica, sans-serif; line-height: 17px; font-size: 12px; color: #333333;">Katushito Ishii, who some of you may remember from <a href="http://www.nipponcinema.com/trailers/funky-forest/" target="_blank">Funky Forest</a>. (every year I declare one Fantastic Fest film the winner of the <em>Funky Forest award for insanity in Asian cinema</em>.)</span></p>
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		<title>Friday online video wars links</title>
		<link>http://www.wileywiggins.com/blog/?p=2708</link>
		<comments>http://www.wileywiggins.com/blog/?p=2708#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:09:15 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2708</guid>
		<description><![CDATA[MPEG LA’s AVC License Will Not Charge Royalties for Internet Video That Is Free to End Users Through Life of License &#124; Business Wire. Also: over at Create Digital Motion, Firefox will still refuse not only to support h.264, but presumably will still refuse to go to a fallback if ogg or webm video is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.businesswire.com/news/home/20100825006629/en">MPEG LA’s AVC License Will Not Charge Royalties for Internet Video That Is Free to End Users Through Life of License | Business Wire</a>.<br />
Also: <a href="http://createdigitalmotion.com/2010/08/apple-centric-observers-get-the-facts-wrong-h-264-still-isnt-free-for-firefox/">over at Create Digital Motion</a>, Firefox <a href="http://www.theregister.co.uk/2010/08/26/mozilla_on_h264/">will still refuse</a> not only to support h.264, but presumably will still refuse to go to a fallback if ogg or webm video is not included in an html5 video tag. <a href="http://pipwerks.com/2010/03/19/html5-video-minus-ogg/">You currently have to include a javascript hack to make firefox give up on the video element if no ogg file is included</a> (Safari behaves the same, but favors h.264. Both browsers consider fallbacks to only be for browsers that don&#8217;t understand the video element at all).</p>
<p>Translation: The html5 video element is just as hosed as ever. You still need to encode multiple versions of the same video to use it, and the experience is going to be different in different browsers, since Ogg Theora&#8217;s quality is generally lower than h.264.</p>
<p><a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2010/08/27/urnidgns002570F3005978D80025778C001F35D1.DTL">More on the situation from SFgate.com</a>.</p>
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		<title>Indie Game: The Movie &#8211; News &#8211; Video: Adam Atomic talks Canabalt</title>
		<link>http://www.wileywiggins.com/blog/?p=2705</link>
		<comments>http://www.wileywiggins.com/blog/?p=2705#comments</comments>
		<pubDate>Fri, 20 Aug 2010 18:16:42 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2705</guid>
		<description><![CDATA[Indie Game: The Movie &#8211; News &#8211; Video: Adam Atomic talks Canabalt.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=14125649&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=1&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="525" height="295" src="http://vimeo.com/moogaloop.swf?clip_id=14125649&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=1&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p><a href="http://www.indiegamethemovie.com/news/2010/8/13/video-adam-atomic-talks-canabalt.html">Indie Game: The Movie &#8211; News &#8211; Video: Adam Atomic talks Canabalt</a>.</p>
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		<title>Hexadecagon Footage from the Zellner Bros.</title>
		<link>http://www.wileywiggins.com/blog/?p=2702</link>
		<comments>http://www.wileywiggins.com/blog/?p=2702#comments</comments>
		<pubDate>Thu, 19 Aug 2010 20:51:04 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2702</guid>
		<description><![CDATA[]]></description>
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		<title>Why Do Video Game Movies Keep Getting Made?</title>
		<link>http://www.wileywiggins.com/blog/?p=2700</link>
		<comments>http://www.wileywiggins.com/blog/?p=2700#comments</comments>
		<pubDate>Thu, 19 Aug 2010 15:49:28 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2700</guid>
		<description><![CDATA[Why Do Video Game Movies Keep Getting Made?, originally uploaded by luis buenaventura. I love (some) video games, I love (some) movies, I f#$*&#038;ing hate &#8220;video game movies&#8221;. Somewhere along the way the frankenstein gangster supercomputer that controls hollywood realized that it was only financially viable to make movies based on already existing brand names [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; padding: 3px;">
<a href="http://www.flickr.com/photos/lbuenaventura/4887065632/" title="photo sharing"><img src="http://farm5.static.flickr.com/4098/4887065632_ef162d151f.jpg" style="border: solid 2px #000000;" alt="" /></a><br />
<br />
<span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/lbuenaventura/4887065632/">Why Do Video Game Movies Keep Getting Made?</a>, originally uploaded by <a href="http://www.flickr.com/people/lbuenaventura/">luis buenaventura</a>.</span>
</div>
<p>
I love (some) video games, I love  (some) movies, I f#$*&#038;ing hate &#8220;video game movies&#8221;. <br />
Somewhere along the way the frankenstein gangster supercomputer that controls hollywood realized that it was only financially viable to make movies based on already existing brand names and &#8216;franchises&#8217;. Doesn&#8217;t matter if it&#8217;s <a href="http://www.youtube.com/watch?v=EPBIDPIo92Q">coupon the movie</a>, or if the movie is unwatchable, it&#8217;s the only way to guarantee you will make your money back. </p>
<p>All I want is original artwork that was made from someone&#8217;s personal vision. I don&#8217;t care if it&#8217;s a film, a game, or macaroni decoupage. Every derivative iteration of a &#8216;franchise&#8217; is more and more leeched of life and character, until there&#8217;s nothing left but the predictable clanking of a machine.</p>
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		<title>NYT: In a Video Game, Tackling the Complexities of Protein Folding</title>
		<link>http://www.wileywiggins.com/blog/?p=2697</link>
		<comments>http://www.wileywiggins.com/blog/?p=2697#comments</comments>
		<pubDate>Fri, 13 Aug 2010 18:28:32 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2697</guid>
		<description><![CDATA[The New York Times writes about Foldit, a puzzle game that helps researchers of protein folding algorithms cure disease.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://fold.it/portal/info/science"><img src='http://www.wileywiggins.com/blog/wp-content/uploads/2010/08/competition.png' alt='' /></a></p>
<p style="text-align: left;"><a href="http://www.nytimes.com/2010/08/05/science/05protein.html?hpw" target="_blank">The New York Times writes</a> about <a href="http://fold.it/portal/info/science">Foldit</a>, a puzzle game that helps researchers of protein folding algorithms cure disease.</p>
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		<title>THE INCIDENT &#8211; a fast-paced, retro-style action game for iPhone and iPad</title>
		<link>http://www.wileywiggins.com/blog/?p=2694</link>
		<comments>http://www.wileywiggins.com/blog/?p=2694#comments</comments>
		<pubDate>Tue, 10 Aug 2010 18:39:09 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2694</guid>
		<description><![CDATA[The incident went up on the app store today and it is made out of old school fun. Tetris meets Katamari meets an 8-bit platformer. It is imminently playable. THE INCIDENT &#8211; a fast-paced, retro-style action game for iPhone and iPad.]]></description>
			<content:encoded><![CDATA[<div><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/tUnACVP-4NY&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tUnACVP-4NY&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></div>
<p>The incident went up on the app store today and it is made out of old school fun. Tetris meets Katamari meets an 8-bit platformer. It is imminently playable.</p>
<p><a href="http://bigbucketsoftware.com/theincident/">THE INCIDENT &#8211; a fast-paced, retro-style action game for iPhone and iPad</a>.</p>
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		<item>
		<title>&#8220;WARNING: TRESPASSERS WILL BE HORRIBLY MUTILATED&#8221;</title>
		<link>http://www.wileywiggins.com/blog/?p=2691</link>
		<comments>http://www.wileywiggins.com/blog/?p=2691#comments</comments>
		<pubDate>Sat, 07 Aug 2010 18:24:00 +0000</pubDate>
		<dc:creator>Wiley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wileywiggins.com/blog/?p=2691</guid>
		<description><![CDATA[The Making Of: Maniac Mansion &#124; Edge Magazine.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.next-gen.biz/features/the-making-of-maniac-mansion"><img src='http://www.wileywiggins.com/blog/wp-content/uploads/2010/08/1197744630-01.png' alt='' /></a></p>
<p><a href="http://www.next-gen.biz/features/the-making-of-maniac-mansion">The Making Of: Maniac Mansion | Edge Magazine</a>.</p>
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