8-Bit Artisan – Screens – The Austin Chronicle

8-Bit Artisan - Screens - The Austin Chronicle

Party Time Hexcellent! in the Austin Chronicle.

If you’re interested in checking out some of PTHX!’s new work, she’ll be at the Highball in Austin this Sunday at 4 for our monthly Juegos Rancheros meetup.

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Lone Survivor

Terry Cavanagh posts about Lone Survivor, the idiosyncratic game by Jasper Byrne that was featured in last week’s Juegos Rancheros Indie Roundup.

You can’t talk about this game without talking about Jasper, because it’s impossible to play this game and not be overwhelmed by the personality of the person who made it. It seeps though every detail, every flaw and moment of brilliance – it’s a personal labour of love by its creator. It’s incredible to see something with this kind of singular vision actually come together, and be as good as it is. It’s something I aspire to with my own work.

Terry is the wunderkind behind VVVVVV and Hexagon and should be unfailingly heeded on all game recommendations.
Link.

Lone Survivor is now 20% off on Steam until Friday!

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FANTASTIC ARCADE presents JUEGOS RANCHEROS: ANTICHAMBER edition


juegosrancheros.com — FANTASTIC ARCADE presents JUEGOS RANCHEROS: ANTICHAMBER edition.

How do you navigate a videogame world when the game itself keeps re-writing the rules around you? Come find out this Sunday, April 1st, at 4PM at our special tenth edition of JUEGOS RANCHEROS at The Highball, as we give Austin its first chance to play ANTICHAMBER, Demruth’s upcoming mindbending game of psychological exploration, with creator Alexander Bruce in attendance.

[RSVP FOR THIS EVENT AND INVITE YOUR FRIENDS ON FACEBOOK BY CLICKING HERE! ]

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The Treachery of Sanctuary


Very cool interactive installation piece by Chris Milk and Aaron Meyers for The Creator’s Project

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Journey for PS3


At a the Austin launch party for That Game Company‘s long-awaited PS3 title Journey last night, while watching the game on a giant flat screen, my wife turned and asked me, “What do you think it feels like to have made this?” I didn’t directly ask Robin Hunicke who was sitting back on a couch watching people play the game, with an expression of knowing delight, but it was pretty well written on her face- It feels very, very good. This game has been a long labor of love for the people involved, and the game shows a level of polish that belies the size of the team. I said before when I played the demo at Fantastic Arcade that it would be worth the purchase of a PS3, and now that I have the actual game, I reiterate that. The game is not the marathon-length that we’ve come to expect in a world of 60 dollar face-shooters, but it is a different sort of game. It’s eminently replayable, not in the sense that a game with a giant world or procedural content is replayable, but in the way that a really great record album is replayable. This is the first game I’ve played where I’ve actually had anxiety about making sure everything is set up correctly- that the lights are out and no other sounds or distractions will take me out of the experience. I’m practically lighting candles before I play the game. This kind of ritualized appreciation of a play experience is something new, even to me. I feel very similar about the sessions I’ve had recently playing Fez. Is this the distinction that I’ve been desperately trying to point to as being oppositional to the experience of mainstream gaming? Something more descriptive than the meaningless and misleading label “indie”?

It shouldn’t be overlooked that Journey is a multiplayer game. Visual design isn’t the only strength on display here. By sheer will and strength of game design, Journey has fostered not only a meditative single payer experience, it’s done the impossible- created positive interactions between strangers. Each time I have encountered other real players thus far, I’ve had people actually take time to help me, or be patient while I explore. This is with no means of communication other than the all-purpose “singing” action- a very simple signal that communicates nothing more than the pictogram that serves as your character’s name. These are wordless encounters that have left me feeling good, and more importantly feeling good about other people, which is something pretty alien to me on most days.

There’s no other more carelessly overused word than “beautiful”, but this game is beautiful.

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The Virtual Art of 80′s Game Worlds – Sci-Fi-O-Rama

Sci-Fi-O-Rama has a great post up about the visual design of 80′s computer games that includes The Sentinel, Elite and Captain Blood.

The Virtual Art of 80′s Game Worlds – Sci-Fi-O-Rama.

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SXSW stuff

On the 11th, I’ll be speaking on a South By Southwest Interactive panel with the creators of Indie Game the Movie and subject Phil Fish (Fez), moderated by Thunderbeam pal and Cannabalt creator Adam Saltsman.-

12.30 | Indie Games, Indie Film – DejaVu
Phil Fish (FEZ), Adam Saltzman (Canabalt), Wiley Wiggins (Dazed and Confused, Thunderbeam), Lisanne Pajot (Indie Game: The Movie), James Swirsky (Indie Game: The Movie)
Nearly two decades ago, independent film ushered in a wave of new voices, new stories and a new way of looking at the industry. Fast forward to present day and independent games are reinvigorating an industry in the same way. The parallels between these respective moments in time are quite strong. In an age of online distribution and accessible technology, the independent artist of today would seem to have quite a bit more weighted in their favour … or do they?

(The festival also graciously posted my griping about omnipresent junk like “gamification” and QR codes. )

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BitTorrent Pirates Go Nuts After TV Release Groups Dump Xvid | TorrentFreak

This is hilarious. x264 is a good, publicly available h.264 encoder. It has lead to a lot of ripped video circulating being in mp4 format rather than the previously dominant avi files containing Xvid. A lot of people downloading torrents are playing them on dvd players that do native Xvid playback. There’s tons of devices that play H.264, but many people are resistant to change. The funny part is reading people pirating video howling about how they will go steal their video for free at another fine establishment, thank you very much!

MP4 SUCKS AND IS A BULL SHIT FORMAT. AVI WILL ALWAYS BE KING. MORE TROUBLE THAN IS WORTH. TIME TO GET MY DOWNLOADS FROM A BETTER SITE THAT OFFERS AVI AND I KNOW A MAJORITY OF THE DOWN LOADERS WILL DO THE SAME,” shouts an EZTV user.

via BitTorrent Pirates Go Nuts After TV Release Groups Dump Xvid | TorrentFreak.

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Gamasutra – News – Road to the IGF: Steph Thirions Faraway

Gamasutra interviews Steph Thirion about his impending iOS title Faraway. I’ve played Faraway in a few different forms, between its showing at Fantastic Arcade and its entry into this year’s IGF competition. It’s a stylish, well considered pleaser, and I think it’s perfect for the platform. At the same time, I’ve worried a bit that he may have been sinking into the project Fez-style. I’m very hopeful he’s going to get it out the door and into people’s hands soon.

Gamasutra – News – Road to the IGF: Steph Thirions Faraway.

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Everything Is Terrible! presents DoggieWoggiez! PoochieWoochiez : Austin : Alamo Drafthouse Cinema

The Everything is Terrible! found footage edits have been getting more ambitious and amazing with each iteration, this coming one purports to be a remake of The Holy Mountain made entirely out of clips of dogs. Think about that for a second and then get yourself a ticket.

Those krazed VHS-hunting pupz from Everything Is Terrible! everyone’s favorite found footage chop shoppe are back with their third inner-eye-opening feature — containing a feat never before attempted in either human or canine history. EIT! asks but a few simple questions: 1 “What if we made a movie composed ENTIRELY out of dog-related found footage?”; 2 ‘What if this magickal movie, made up of thousands of other dog movies, was also a remake of Alejandro Jodorowsky’s 1973 masterpiece The Holy Mountain?”; and, 3 “What if we went on the road performing an all-new “live in fur” show that picked up where Cirque Du Soleil and The Rock-A-Fire Explosion left off?” Well, let’s stop asking dumb rhetorical questions because this never-ending spiral of World-Pup winning, sunglasses-wearing, murder-solving, skateboarding pooches is real! This is it! Are you dog enough to go fetch it? ARFFFFFF!

via Everything Is Terrible! presents DoggieWoggiez! PoochieWoochiez : Austin : Alamo Drafthouse Cinema.

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