I'm an interactive designer with a special interest in perception, performance, and games, living in Austin, TX. Every September I help throw an indie videogame party called Fantastic Arcade. I create live, site-specific interactive visuals (often with my friend Rachel Weil), and I'm currently designing an adventure game called Thunderbeam with my company Karakasa Games.
I've performed in/helped make a few movies, and I co-founded Juegos Rancheros, the Austin independent game collective.
I'm currently Director for both Fantastic Arcade and Karakasa Games. I'm also a User Experience Designer at New Iron.