Bedhead 10-09-1993 - Dallas, TX @ Club Clearview

from VHS master

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studio notes 3-14-2024

moha cat Spring break has given me more time to sit and play with projects. No big breakthroughs. I rewired the doorknob plinth from Doors and now the action on all the knobs and doorknob is much nicer than in the show. Unfortunately there’s still communication issues with the blinkm rgb light that lights up the keyhole. It’s possible that I rewired it wrong, but maybe more likely that it’s an OSC issue. It’ll take a little work to remember how it was meant to work and do some troubleshooting, since it was the last feature I added before the show and probably the least documented part of the project. plinth rewire Do I even want to get this working again though? I can see it being part of a show with more grotto-related stuff, but part of me thinks it’s probably better to concentrate on other stuff.

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Playing with Infinity in CSS

CSS has an infinity constant. When I first learned about this, my brain lit up with all kinds of absurd possibilities. Let’s discuss! There might even be some practical use cases. No promises, though. […] Link

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another room

map_3-2

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Studio Notes 3-2-24

Content Warning: War, Murder This week's class prototyping theme is "I Spy". A number of the students either wanted to make prototypes of suspect lineups or of some manner of Sniper scope game. In my mind I was thinking about old games like Spy Vs. Spy or Elevator Action, but the student projects made me start thinking about first person telescopic views instead.

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The Games Industry Has Never Been Sustainable

Many businesses, industries, and regulatory bodies have been putting sustainability front and center in recent years. However, the games industry has fallen short on all three sustainability dimensions (economic, social, environmental). Our talk will explore paths towards compelling it to do better, […] Link

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